Episode 14 - Owen Goss - Lessons In iPhone Game Marketing

There’s a lot to be learned about marketing an iPhone game from the story of Dapple as told by its creator Owen Goss of Streaming Colour Studios. In March Owen made headlines with “The Numbers Post” in his blog; summary: Dapple cost $32K to build;$535 first month’s revenues. In this interview, Owen talks about what he’s learned since then, his challenges adapting his initial idea to match existing game genres, the risks trying to build one game to appeal to two distinct gamer-audiences, the importance of concentrating your buzz around an app’s launch day, the critical “pick up and play” requirement for iPhone games and more. Almost everything we talk about applies to creating success in non-game categories to.

2 Responses to “Episode 14 - Owen Goss - Lessons In iPhone Game Marketing”

  1. Streaming Colour Studios » Blog Archive » The Numbers Post: Part 2 Says:

    [...] Mobile Orchard approached me about doing an interview with them about my sales since the last post. Their interview with me is now live on their site. The interview (an audio podcast) is about 30 minutes long. It is meant [...]

  2. Mobile Orchard Podcast » Blog Archive » Episode 14 - Owen Goss … | myiphones.co.cc Says:

    [...] the rest here: Mobile Orchard Podcast » Blog Archive » Episode 14 - Owen Goss … iPhone Games archives author december-2008 development entry february-2009 indie interview [...]

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