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<channel>
	<title>Mobile Orchard: iPhone Developer Podcast</title>
	<atom:link href="http://podcast.mobileorchard.com/feed/podcast/" rel="self" type="application/rss+xml" />
	<link>http://podcast.mobileorchard.com</link>
	<description>A Podcast of iPhone and iPod Touch Developer News and Interviews </description>
	<pubDate>Mon, 22 Jun 2009 05:02:41 +0000</pubDate>
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	<itunes:summary>A Podcast of iPhone and iPod Touch Developer News and Interviews </itunes:summary>
	<itunes:subtitle>A Podcast of iPhone and iPod Touch Developer News and Interviews </itunes:subtitle>
	<itunes:author>Dan Grigsby</itunes:author>
	<itunes:category text="Technology">
		<itunes:category text="Gadgets" />
	</itunes:category>
	<itunes:category text="Technology">
		<itunes:category text="Tech News" />
	</itunes:category>
	<itunes:category text="Technology" />
	<itunes:keywords>iphone, ipod, ipod touch, developer, dev, development, app, android, mobile</itunes:keywords>
	<itunes:explicit>no</itunes:explicit>
	<itunes:owner>
		<itunes:name>Dan Grigsby</itunes:name>
		<itunes:email>dan-ipod@unpossible.com</itunes:email>
	</itunes:owner>
			<item>
		<title>Episode 18 - Urban Airship</title>
		<link>http://podcast.mobileorchard.com/episode-18-urban-airship/</link>
		<comments>http://podcast.mobileorchard.com/episode-18-urban-airship/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 05:02:41 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=118</guid>
		<description><![CDATA[iPhone 3.0 has arrived, and with it push notification and in-app purchase.  In this interview, Scott Kveton, Michael Richardson and Steven Osborn of Urban Airship talk about the ins and outs of these new capabilities, the challenges of maintaining server infrastructure as an iPhone developer, and their services that seek to alleviate those pain [...]]]></description>
			<content:encoded><![CDATA[<p>iPhone 3.0 has arrived, and with it push notification and in-app purchase.  In this interview, Scott Kveton, Michael Richardson and Steven Osborn of Urban Airship talk about the ins and outs of these new capabilities, the challenges of maintaining server infrastructure as an iPhone developer, and their services that seek to alleviate those pain points.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-18-urban-airship/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/podcast/018-urban-airship.mp3" length="20729564" type="audio/mpeg" />
	<itunes:summary>iPhone 3.0 has arrived, and with it push notification and in-app purchase.  In this interview, Scott Kveton, Michael Richardson and Steven Osborn of Urban Airship talk about the ins and outs of these new capabilities, the challenges of maintaining server infrastructure as an iPhone developer, and their services that seek to alleviate those pain points.

</itunes:summary>
<itunes:subtitle>iPhone 3.0 has arrived, and with it push notification and in-app purchase.  In this interview, Scott Kveton, Michael Richardson and Steven Osborn of Urban Airship talk about the ins and outs of these new capabilities, the challenges of maintaining [...]</itunes:subtitle>
	</item>
		<item>
		<title>Episode 17 - Transparent SQLite Encryption With SQLCipher</title>
		<link>http://podcast.mobileorchard.com/episode-17-transparent-sqlite-encryption-with-sqlcipher/</link>
		<comments>http://podcast.mobileorchard.com/episode-17-transparent-sqlite-encryption-with-sqlcipher/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 02:08:03 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=113</guid>
		<description><![CDATA[In this interview, Stephen Lombardo and Billy Grey of Zetetic talk about SQLCipher, their transparent OSS encryption add-on to SQLite.  SQLCipher encrypts/decrypts just above the write-from/read-to disk level which keeps the SQLite programming model unchanged.  You do queries as you normally would, and all of the functionality is retained: your selects, inserts, updates, [...]]]></description>
			<content:encoded><![CDATA[<p>In this interview, Stephen Lombardo and Billy Grey of Zetetic talk about SQLCipher, their transparent OSS encryption add-on to SQLite.  SQLCipher encrypts/decrypts just above the write-from/read-to disk level which keeps the SQLite programming model unchanged.  You do queries as you normally would, and all of the functionality is retained: your selects, inserts, updates, indexes, etc. all work as with an unencrypted database.  Stephen and Billy also talk about getting an app with crypto into the store, including their experiences with the US Department of Commerce and the NSA&#8217;s technical review.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-17-transparent-sqlite-encryption-with-sqlcipher/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/podcast/017-Zetetic.mp3" length="13595878" type="audio/mpeg" />
	<itunes:summary>In this interview, Stephen Lombardo and Billy Grey of Zetetic talk about SQLCipher, their transparent OSS encryption add-on to SQLite.  SQLCipher encrypts/decrypts just above the write-from/read-to disk level which keeps the SQLite programming model unchanged.  You do queries as you normally would, and all of the functionality is retained: your selects, inserts, updates, indexes, etc. all work as with an unencrypted database.  Stephen and Billy also talk about getting an app with crypto into the store, including their experiences with the US Department of Commerce and the NSA&#8217;s technical review.

</itunes:summary>
<itunes:subtitle>In this interview, Stephen Lombardo and Billy Grey of Zetetic talk about SQLCipher, their transparent OSS encryption add-on to SQLite.  SQLCipher encrypts/decrypts just above the write-from/read-to disk level which keeps the SQLite programming [...]</itunes:subtitle>
	</item>
		<item>
		<title>Episode 16 - Bump, The Billionth App</title>
		<link>http://podcast.mobileorchard.com/episode-16-bump-the-billionth-app/</link>
		<comments>http://podcast.mobileorchard.com/episode-16-bump-the-billionth-app/#comments</comments>
		<pubDate>Tue, 26 May 2009 02:19:15 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=104</guid>
		<description><![CDATA[In April the number of third-party apps downloaded/installed by iPhone/iPod touch users surpassed one billion.  The billionth app installed: Bump, an app lets you swap business cards by bumping two iPhones together.  In this interview, we talk with David Lieb and Andy Huibers &#8212; the team behind Bump &#8212; about how the app [...]]]></description>
			<content:encoded><![CDATA[<p>In April the number of third-party apps downloaded/installed by iPhone/iPod touch users surpassed one billion.  The billionth app installed: Bump, an app lets you swap business cards by bumping two iPhones together.  In this interview, we talk with David Lieb and Andy Huibers &#8212; the team behind Bump &#8212; about how the app works, the boost created by being the billionth app and the steps that preceded this success.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-16-bump-the-billionth-app/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/podcast/016-Bump.mp3" length="10618588" type="audio/mpeg" />
	<itunes:summary>In April the number of third-party apps downloaded/installed by iPhone/iPod touch users surpassed one billion.  The billionth app installed: Bump, an app lets you swap business cards by bumping two iPhones together.  In this interview, we talk with David Lieb and Andy Huibers &#8212; the team behind Bump &#8212; about how the app works, the boost created by being the billionth app and the steps that preceded this success.

</itunes:summary>
<itunes:subtitle>In April the number of third-party apps downloaded/installed by iPhone/iPod touch users surpassed one billion.  The billionth app installed: Bump, an app lets you swap business cards by bumping two iPhones together.  In this interview, we talk with [...]</itunes:subtitle>
	</item>
		<item>
		<title>Episode 15 - Joe Hewitt - Creator of Facebook&#8217;s iPhone app, the Three20 project and Facebook Connect for iPhone</title>
		<link>http://podcast.mobileorchard.com/episode-15-joe-hewitt-creator-of-facebooks-iphone-app-the-three20-project-and-facebook-connect-for-iphone/</link>
		<comments>http://podcast.mobileorchard.com/episode-15-joe-hewitt-creator-of-facebooks-iphone-app-the-three20-project-and-facebook-connect-for-iphone/#comments</comments>
		<pubDate>Mon, 11 May 2009 04:34:21 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=97</guid>
		<description><![CDATA[Joe Hewitt is best known as the creator of Firebug.  For more then the last year, though, he&#8217;s been heads down in iPhone land.  In this interview, we talk about creating the Facebook&#8217;s iPhone application and his most recent work: the Three20 project and FaceBook Connect for iPhone.  Three20 is an expansive, [...]]]></description>
			<content:encoded><![CDATA[<p>Joe Hewitt is best known as the creator of Firebug.  For more then the last year, though, he&#8217;s been heads down in iPhone land.  In this interview, we talk about creating the Facebook&#8217;s iPhone application and his most recent work: the Three20 project and FaceBook Connect for iPhone.  Three20 is an expansive, open-source collection of UI components and HTTP/web inspired architectural elements.  Facebook Connect for iPhone allows apps to access Facebook friend lists, publish items and update statuses.  </p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-15-joe-hewitt-creator-of-facebooks-iphone-app-the-three20-project-and-facebook-connect-for-iphone/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/podcast/015-Joe-Hewitt.mp3" length="10357813" type="audio/mpeg" />
	<itunes:summary>Joe Hewitt is best known as the creator of Firebug.  For more then the last year, though, he&#8217;s been heads down in iPhone land.  In this interview, we talk about creating the Facebook&#8217;s iPhone application and his most recent work: the Three20 project and FaceBook Connect for iPhone.  Three20 is an expansive, open-source collection of UI components and HTTP/web inspired architectural elements.  Facebook Connect for iPhone allows apps to access Facebook friend lists, publish items and update statuses.  

</itunes:summary>
<itunes:subtitle>Joe Hewitt is best known as the creator of Firebug.  For more then the last year, though, he&#8217;s been heads down in iPhone land.  In this interview, we talk about creating the Facebook&#8217;s iPhone application and his most recent work: the [...]</itunes:subtitle>
<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Episode 14 - Owen Goss - Lessons In iPhone Game Marketing</title>
		<link>http://podcast.mobileorchard.com/episode-14-owen-goss-lessons-in-iphone-game-marketing/</link>
		<comments>http://podcast.mobileorchard.com/episode-14-owen-goss-lessons-in-iphone-game-marketing/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 04:44:44 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=95</guid>
		<description><![CDATA[There&#8217;s a lot to be learned about marketing an iPhone game from the story of Dapple as told by its creator Owen Goss of Streaming Colour Studios.  In March Owen made headlines with &#8220;The Numbers Post&#8221; in his blog; summary: Dapple cost $32K to build;$535 first month&#8217;s revenues.  In this interview, Owen talks [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a lot to be learned about marketing an iPhone game from the story of Dapple as told by its creator Owen Goss of Streaming Colour Studios.  In March Owen made headlines with &#8220;The Numbers Post&#8221; in his blog; summary: Dapple cost $32K to build;$535 first month&#8217;s revenues.  In this interview, Owen talks about what he&#8217;s learned since then, his challenges adapting his initial idea to match existing game genres, the risks trying to build one game to appeal to two distinct gamer-audiences, the importance of concentrating your buzz around an app&#8217;s launch day, the critical &#8220;pick up and play&#8221; requirement for iPhone games and more.  Almost everything we talk about applies to creating success in non-game categories to.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-14-owen-goss-lessons-in-iphone-game-marketing/feed/</wfw:commentRss>
<enclosure url="http://s3.amazonaws.com/morchard_podcast/014-owen-goss-dapple.mp3" length="14639829" type="audio/mpeg" />
	<itunes:summary>There&#8217;s a lot to be learned about marketing an iPhone game from the story of Dapple as told by its creator Owen Goss of Streaming Colour Studios.  In March Owen made headlines with &#8220;The Numbers Post&#8221; in his blog; summary: Dapple cost $32K to build;$535 first month&#8217;s revenues.  In this interview, Owen talks about what he&#8217;s learned since then, his challenges adapting his initial idea to match existing game genres, the risks trying to build one game to appeal to two distinct gamer-audiences, the importance of concentrating your buzz around an app&#8217;s launch day, the critical &#8220;pick up and play&#8221; requirement for iPhone games and more.  Almost everything we talk about applies to creating success in non-game categories to.

</itunes:summary>
<itunes:subtitle>There&#8217;s a lot to be learned about marketing an iPhone game from the story of Dapple as told by its creator Owen Goss of Streaming Colour Studios.  In March Owen made headlines with &#8220;The Numbers Post&#8221; in his blog; summary: Dapple [...]</itunes:subtitle>
	</item>
		<item>
		<title>Episode 13 - Noel Llopis - Indie iPhone Game Development</title>
		<link>http://podcast.mobileorchard.com/episode-13-noel-llopis-indie-iphone-game-development/</link>
		<comments>http://podcast.mobileorchard.com/episode-13-noel-llopis-indie-iphone-game-development/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 05:20:11 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=82</guid>
		<description><![CDATA[Noel Llopis became an indie after spending 10 years building large scale console and PC games.  In this interview, Noel talks about what it&#8217;s like going from a team of 200 on a three year release cycle to being a lone gunman developing his no-gunman Flower Garden iPhone game in six months.  Flower [...]]]></description>
			<content:encoded><![CDATA[<p>Noel Llopis became an indie after spending 10 years building large scale console and PC games.  In this interview, Noel talks about what it&#8217;s like going from a team of 200 on a three year release cycle to being a lone gunman developing his no-gunman Flower Garden iPhone game in six months.  Flower Garden is remarkably detailed, with some intricate tech behind the scenes, including flowers generated procedurally from a DNA-like structure.  The interview also features insights into the differences between building for consoles/PCs and the phone:  Console/PC games are often termed  &#8220;appointment games,&#8221; games on the phone are played more frequently, but for smaller intervals.  The iPhone is hardware-equivalent to the 10 year old Dreamcast; learn what it&#8217;s missing vs. a modern console, and some of the methods &#8212; including assembly language optimization &#8212; to make up the difference.  </p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-13-noel-llopis-indie-iphone-game-development/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2009/04/013-noel-llopis-indie-iphone-game-development.mp3" length="32079121" type="audio/mpeg" />
	<itunes:summary>Noel Llopis became an indie after spending 10 years building large scale console and PC games.  In this interview, Noel talks about what it&#8217;s like going from a team of 200 on a three year release cycle to being a lone gunman developing his no-gunman Flower Garden iPhone game in six months.  Flower Garden is remarkably detailed, with some intricate tech behind the scenes, including flowers generated procedurally from a DNA-like structure.  The interview also features insights into the differences between building for consoles/PCs and the phone:  Console/PC games are often termed  &#8220;appointment games,&#8221; games on the phone are played more frequently, but for smaller intervals.  The iPhone is hardware-equivalent to the 10 year old Dreamcast; learn what it&#8217;s missing vs. a modern console, and some of the methods &#8212; including assembly language optimization &#8212; to make up the difference.  

</itunes:summary>
<itunes:subtitle>Noel Llopis became an indie after spending 10 years building large scale console and PC games.  In this interview, Noel talks about what it&#8217;s like going from a team of 200 on a three year release cycle to being a lone gunman developing his [...]</itunes:subtitle>
	</item>
		<item>
		<title>Episode 12 - Streaming Audio App Development &#038; Obama Drama</title>
		<link>http://podcast.mobileorchard.com/episode-12-streaming-audio-app-development-obama-drama/</link>
		<comments>http://podcast.mobileorchard.com/episode-12-streaming-audio-app-development-obama-drama/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 14:57:11 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=80</guid>
		<description><![CDATA[Bill Heyman and Damon Allison of CodeMorphic created the Public Radio Tuner.  Currently the #1 free audio application, the Public Radio Tuner lets iPhone owners listen to live streams of hundreds of public radio stations.  This interview features detailed instructions for creating streaming applications, and some of the similar-but-different challenges they faced when [...]]]></description>
			<content:encoded><![CDATA[<p>Bill Heyman and Damon Allison of CodeMorphic created the Public Radio Tuner.  Currently the #1 free audio application, the Public Radio Tuner lets iPhone owners listen to live streams of hundreds of public radio stations.  This interview features detailed instructions for creating streaming applications, and some of the similar-but-different challenges they faced when creating a forthcoming media center application for Cisco.  Finally, we talk about creating  &#8220;Obamify&#8221; &#8212; an app that transforms images into those iconic 4-color posters from the campaign &#8212; and the problems they ran into getting it into the App Store.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-12-streaming-audio-app-development-obama-drama/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2009/03/012-codemorphic1.mp3" length="21950694" type="audio/mpeg" />
	<itunes:summary>Bill Heyman and Damon Allison of CodeMorphic created the Public Radio Tuner.  Currently the #1 free audio application, the Public Radio Tuner lets iPhone owners listen to live streams of hundreds of public radio stations.  This interview features detailed instructions for creating streaming applications, and some of the similar-but-different challenges they faced when creating a forthcoming media center application for Cisco.  Finally, we talk about creating  &#8220;Obamify&#8221; &#8212; an app that transforms images into those iconic 4-color posters from the campaign &#8212; and the problems they ran into getting it into the App Store.

</itunes:summary>
<itunes:subtitle>Bill Heyman and Damon Allison of CodeMorphic created the Public Radio Tuner.  Currently the #1 free audio application, the Public Radio Tuner lets iPhone owners listen to live streams of hundreds of public radio stations.  This interview features [...]</itunes:subtitle>
<itunes:keywords>streaming audio</itunes:keywords>
	</item>
		<item>
		<title>Episode 11 - Paul Cantrell - iPhone Internals: high-powered graphics, low-powered CPU</title>
		<link>http://podcast.mobileorchard.com/episode-11-paul-cantrell-iphone-internals-high-powered-graphics-low-powered-cpu/</link>
		<comments>http://podcast.mobileorchard.com/episode-11-paul-cantrell-iphone-internals-high-powered-graphics-low-powered-cpu/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 04:35:41 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=66</guid>
		<description><![CDATA[In this interview, Paul Cantrell describes how the iPhone composites the UI using off-screen buffers for every view; the performance benefits from this approach, particularly given the relative low horsepower of the CPU; and how this forms the basis for much of the iPhone&#8217;s programming model. 
]]></description>
			<content:encoded><![CDATA[<p>In this interview, Paul Cantrell describes how the iPhone composites the UI using off-screen buffers for every view; the performance benefits from this approach, particularly given the relative low horsepower of the CPU; and how this forms the basis for much of the iPhone&#8217;s programming model. </p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-11-paul-cantrell-iphone-internals-high-powered-graphics-low-powered-cpu/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2009/03/011-paul-cantrell.mp3" length="38419160" type="audio/mpeg" />
	<itunes:summary>In this interview, Paul Cantrell describes how the iPhone composites the UI using off-screen buffers for every view; the performance benefits from this approach, particularly given the relative low horsepower of the CPU; and how this forms the basis for much of the iPhone&#8217;s programming model. 

</itunes:summary>
<itunes:subtitle>In this interview, Paul Cantrell describes how the iPhone composites the UI using off-screen buffers for every view; the performance benefits from this approach, particularly given the relative low horsepower of the CPU; and how this forms the [...]</itunes:subtitle>
	</item>
		<item>
		<title>Episode 10 - Michael Tyson - Creator of the audio mixing app &#8220;Loopy&#8221;</title>
		<link>http://podcast.mobileorchard.com/episode-10-michael-tyson-creator-of-the-audio-mixing-app-loopy/</link>
		<comments>http://podcast.mobileorchard.com/episode-10-michael-tyson-creator-of-the-audio-mixing-app-loopy/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 05:08:50 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=58</guid>
		<description><![CDATA[Michael Tyson is the creator of &#8220;Loopy,&#8221; a very cool audio mixing application.  In this interview, Michael talks about (1) the seven different implementations it took (starting with straight-views, ending at OpenGL) to finalize its unique &#38;mdash; and Best App Ever award-nominated &#38;mdash; UI, (2) the four different architectural approaches he made (starting with audio-queue and ending [...]]]></description>
			<content:encoded><![CDATA[<div>Michael Tyson is the creator of &#8220;Loopy,&#8221; a very cool audio mixing application.  In this interview, Michael talks about (1) the seven different implementations it took (starting with straight-views, ending at OpenGL) to finalize its unique &amp;mdash; and Best App Ever award-nominated &amp;mdash; UI, (2) the four different architectural approaches he made (starting with audio-queue and ending at the low-level, sparsely documented, Remote IO system) before finalizing audio subsystems, (3) the travails of echo cancelation, and (4) the business of making a living off of a $10 app.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-10-michael-tyson-creator-of-the-audio-mixing-app-loopy/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2009/03/010-michael-tyson-loopy.mp3" length="33253169" type="audio/mpeg" />
	<itunes:summary>Michael Tyson is the creator of &#8220;Loopy,&#8221; a very cool audio mixing application.  In this interview, Michael talks about (1) the seven different implementations it took (starting with straight-views, ending at OpenGL) to finalize its unique &#38;mdash; and Best App Ever award-nominated &#38;mdash; UI, (2) the four different architectural approaches he made (starting with audio-queue and ending at the low-level, sparsely documented, Remote IO system) before finalizing audio subsystems, (3) the travails of echo cancelation, and (4) the business of making a living off of a $10 app.

</itunes:summary>
<itunes:subtitle>Michael Tyson is the creator of &#8220;Loopy,&#8221; a very cool audio mixing application.  In this interview, Michael talks about (1) the seven different implementations it took (starting with straight-views, ending at OpenGL) to finalize its [...]</itunes:subtitle>
<itunes:keywords>loopy, michael tyson, opengl, remote io</itunes:keywords>
	</item>
		<item>
		<title>Episode 9 - Dave Mark &#038; Jeff LaMarche - Authors of &#8220;Beginning iPhone Development&#8221;</title>
		<link>http://podcast.mobileorchard.com/episode-9-dave-mark-jeff-lamarche-authors-of-beginning-iphone-development/</link>
		<comments>http://podcast.mobileorchard.com/episode-9-dave-mark-jeff-lamarche-authors-of-beginning-iphone-development/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 06:48:07 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=53</guid>
		<description><![CDATA[Dave Mark and Jeff LaMarche are the authors of &#8220;Beginning iPhone Development.&#8221;  In this interview, Dave and Jeff talk about what you should learn before you start coding for iPhone, connecting interface builder components to code, how interface builder differs from &#8220;code-gen&#8221; style UI builders, Objective-C message passing patterns, delegates and protocols, and differences between [...]]]></description>
			<content:encoded><![CDATA[<p>Dave Mark and Jeff LaMarche are the authors of &#8220;Beginning iPhone Development.&#8221;  In this interview, Dave and Jeff talk about what you should learn before you start coding for iPhone, connecting interface builder components to code, how interface builder differs from &#8220;code-gen&#8221; style UI builders, Objective-C message passing patterns, delegates and protocols, and differences between Cocoa and web MVC implementations.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-9-dave-mark-jeff-lamarche-authors-of-beginning-iphone-development/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2009/02/mobile-orchard-podcast-009-beginning-iphone-dev-book.mp3" length="31618650" type="audio/mpeg" />
	<itunes:summary>Dave Mark and Jeff LaMarche are the authors of &#8220;Beginning iPhone Development.&#8221;  In this interview, Dave and Jeff talk about what you should learn before you start coding for iPhone, connecting interface builder components to code, how interface builder differs from &#8220;code-gen&#8221; style UI builders, Objective-C message passing patterns, delegates and protocols, and differences between Cocoa and web MVC implementations.

</itunes:summary>
<itunes:subtitle>Dave Mark and Jeff LaMarche are the authors of &#8220;Beginning iPhone Development.&#8221;  In this interview, Dave and Jeff talk about what you should learn before you start coding for iPhone, connecting interface builder components to code, how [...]</itunes:subtitle>
<itunes:keywords>beginning iphone, dave mark, jeff lamarche</itunes:keywords>
	</item>
		<item>
		<title>Episode 8 - The Tapbots, creators of Weightbot, winner of Best App Ever&#8217;s Most Original UI award</title>
		<link>http://podcast.mobileorchard.com/episode-8/</link>
		<comments>http://podcast.mobileorchard.com/episode-8/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 04:04:29 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=47</guid>
		<description><![CDATA[Mark Jardine and Paul Haddad of the Tapbots talk about Weightbot.  Weightbot is both a commercial success &#8212; having sold over 100,000 copies &#8212; and a beautiful example of creating a custom UI on the iPhone.  The interview is in three parts: (1) the origins of the app, (2) creating custom UI controls and (3) [...]]]></description>
			<content:encoded><![CDATA[<p>Mark Jardine and Paul Haddad of the Tapbots talk about Weightbot.  Weightbot is both a commercial success &#8212; having sold over 100,000 copies &#8212; and a beautiful example of creating a custom UI on the iPhone.  The interview is in three parts: (1) the origins of the app, (2) creating custom UI controls and (3) promoting the app.  This last part is virtually a step-by-step guide to successfully promoting an app; be sure to catch it.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-8/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2009/02/008-tapbots.mp3" length="28014467" type="audio/mpeg" />
	<itunes:summary>Mark Jardine and Paul Haddad of the Tapbots talk about Weightbot.  Weightbot is both a commercial success &#8212; having sold over 100,000 copies &#8212; and a beautiful example of creating a custom UI on the iPhone.  The interview is in three parts: (1) the origins of the app, (2) creating custom UI controls and (3) promoting the app.  This last part is virtually a step-by-step guide to successfully promoting an app; be sure to catch it.

</itunes:summary>
<itunes:subtitle>Mark Jardine and Paul Haddad of the Tapbots talk about Weightbot.  Weightbot is both a commercial success &#8212; having sold over 100,000 copies &#8212; and a beautiful example of creating a custom UI on the iPhone.  The interview is in three [...]</itunes:subtitle>
<itunes:keywords>tapbots, weightbot, custom controls, daring fireball, tuaw, macrumors</itunes:keywords>
	</item>
		<item>
		<title>Episode 7 - &#8220;Cocoa With Love&#8221; blogger Matt Gallagher on programatic iPhone UI testing</title>
		<link>http://podcast.mobileorchard.com/episode-7-cocoa-with-love-blogger-matt-gallagher-on-programatic-iphone-ui-testing/</link>
		<comments>http://podcast.mobileorchard.com/episode-7-cocoa-with-love-blogger-matt-gallagher-on-programatic-iphone-ui-testing/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 06:21:47 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=42</guid>
		<description><![CDATA[Matt Gallagher&#8217;s &#8220;Cocoa With Love&#8221; blog is one of the finest advanced Cocoa resources.  Matt recently posted a pair of articles demonstrating how to simulate touch events and programatically drive the iPhone UI for user interface testing.  In this interview, he describes how it&#8217;s done, talks about implementing Apple&#8217;s hidden/private touch APIs, and points out [...]]]></description>
			<content:encoded><![CDATA[<p>Matt Gallagher&#8217;s &#8220;Cocoa With Love&#8221; blog is one of the finest advanced Cocoa resources.  Matt recently posted a pair of articles demonstrating how to simulate touch events and programatically drive the iPhone UI for user interface testing.  In this interview, he describes how it&#8217;s done, talks about implementing Apple&#8217;s hidden/private touch APIs, and points out that, under the covers, iPhone apps run in the sim are actually native Mac apps.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-7-cocoa-with-love-blogger-matt-gallagher-on-programatic-iphone-ui-testing/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2009/01/007-matt-gallagher.mp3" length="22955689" type="audio/mpeg" />
	<itunes:summary>Matt Gallagher&#8217;s &#8220;Cocoa With Love&#8221; blog is one of the finest advanced Cocoa resources.  Matt recently posted a pair of articles demonstrating how to simulate touch events and programatically drive the iPhone UI for user interface testing.  In this interview, he describes how it&#8217;s done, talks about implementing Apple&#8217;s hidden/private touch APIs, and points out that, under the covers, iPhone apps run in the sim are actually native Mac apps.

</itunes:summary>
<itunes:subtitle>Matt Gallagher&#8217;s &#8220;Cocoa With Love&#8221; blog is one of the finest advanced Cocoa resources.  Matt recently posted a pair of articles demonstrating how to simulate touch events and programatically drive the iPhone UI for user interface [...]</itunes:subtitle>
<itunes:keywords>testing, cocoawithlove, matt gallagher</itunes:keywords>
	</item>
		<item>
		<title>Episode 6 - Glen Low, Creator of Instaviz, a Mind-Mapping/Graphing app</title>
		<link>http://podcast.mobileorchard.com/episode-6-glen-low-creator-of-instaviz-a-mind-mappinggraphing-app/</link>
		<comments>http://podcast.mobileorchard.com/episode-6-glen-low-creator-of-instaviz-a-mind-mappinggraphing-app/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 05:53:37 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=34</guid>
		<description><![CDATA[Glen Low is the creator of Instaviz.  Instaviz is a graphing and mind-mapping application with a novel, Newton-like shape drawing interface.
In this interview, Glen talks about shape recognition and endpoint/edge connection algorithms using Bayesian classification, graph rendering and layouts using a port of the OSS library Graphviz, and limitations of the mailto-protocol handler.
]]></description>
			<content:encoded><![CDATA[<p>Glen Low is the creator of Instaviz.  Instaviz is a graphing and mind-mapping application with a novel, Newton-like shape drawing interface.</p>
<p>In this interview, Glen talks about shape recognition and endpoint/edge connection algorithms using Bayesian classification, graph rendering and layouts using a port of the OSS library Graphviz, and limitations of the mailto-protocol handler.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-6-glen-low-creator-of-instaviz-a-mind-mappinggraphing-app/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2009/01/006-glen-low.mp3" length="23280453" type="audio/mpeg" />
	<itunes:summary>Glen Low is the creator of Instaviz.  Instaviz is a graphing and mind-mapping application with a novel, Newton-like shape drawing interface.
In this interview, Glen talks about shape recognition and endpoint/edge connection algorithms using Bayesian classification, graph rendering and layouts using a port of the OSS library Graphviz, and limitations of the mailto-protocol handler.

</itunes:summary>
<itunes:subtitle>Glen Low is the creator of Instaviz.  Instaviz is a graphing and mind-mapping application with a novel, Newton-like shape drawing interface.
In this interview, Glen talks about shape recognition and endpoint/edge connection algorithms using [...]</itunes:subtitle>
<itunes:keywords>glen low, bayesian, visualization, graphviz, instaviz</itunes:keywords>
	</item>
		<item>
		<title>Episode 5 - Brent Simmons, Creator of NetNewsWire</title>
		<link>http://podcast.mobileorchard.com/episode-5-brent-simmons-creator-of-netnewswire/</link>
		<comments>http://podcast.mobileorchard.com/episode-5-brent-simmons-creator-of-netnewswire/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 06:06:34 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=25</guid>
		<description><![CDATA[Brent Simmons is the creator of NetNewsWire for the iPhone and Mac.  Time Magazine named NetNewsWire one of the top-10 iPhone apps.
In this interview, Brent talks about adapting a desktop app&#8217;s UI for iPhone, has advice for indies making a living selling iPhone apps, describes how he successfully split MarsEdit from NetNewsWire, gives some examples [...]]]></description>
			<content:encoded><![CDATA[<p>Brent Simmons is the creator of NetNewsWire for the iPhone and Mac.  Time Magazine named NetNewsWire one of the top-10 iPhone apps.</p>
<p>In this interview, Brent talks about adapting a desktop app&#8217;s UI for iPhone, has advice for indies making a living selling iPhone apps, describes how he successfully split MarsEdit from NetNewsWire, gives some examples of cool iPhone apps, talks about his &#8220;anti-packrat&#8221; compulsion, and chats about the complexity of syncing iPhone and desktop apps.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-5-brent-simmons-creator-of-netnewswire/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2008/12/005-brent-simmons.mp3" length="25052182" type="audio/mpeg" />
	<itunes:summary>Brent Simmons is the creator of NetNewsWire for the iPhone and Mac.  Time Magazine named NetNewsWire one of the top-10 iPhone apps.
In this interview, Brent talks about adapting a desktop app&#8217;s UI for iPhone, has advice for indies making a living selling iPhone apps, describes how he successfully split MarsEdit from NetNewsWire, gives some examples of cool iPhone apps, talks about his &#8220;anti-packrat&#8221; compulsion, and chats about the complexity of syncing iPhone and desktop apps.

</itunes:summary>
<itunes:subtitle>Brent Simmons is the creator of NetNewsWire for the iPhone and Mac.  Time Magazine named NetNewsWire one of the top-10 iPhone apps.
In this interview, Brent talks about adapting a desktop app&#8217;s UI for iPhone, has advice for indies making a [...]</itunes:subtitle>
<itunes:keywords>brent simmons, netnewswire, marketing, sync</itunes:keywords>
	</item>
		<item>
		<title>Episode 4 - Padraig Kennedy&#8217;s iPhone Backup Extractor, Pete Schwamb&#8217;s Clever iPhone Thermometer</title>
		<link>http://podcast.mobileorchard.com/episode-4-padraig-kennedys-iphone-backup-extractor-pete-schwambs-clever-iphone-thermometer/</link>
		<comments>http://podcast.mobileorchard.com/episode-4-padraig-kennedys-iphone-backup-extractor-pete-schwambs-clever-iphone-thermometer/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 20:36:36 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=21</guid>
		<description><![CDATA[This episode features two interviews:
The first interview is with Padraig Kennedy, author of a very useful iPhone/iPod Touch backup decoder. Have your customers run it to get you their app-state to help track down bugs, or use it to just mess around and see what kind of info and data the apps and Apple have [...]]]></description>
			<content:encoded><![CDATA[<p>This episode features two interviews:</p>
<p>The first interview is with Padraig Kennedy, author of a very useful iPhone/iPod Touch backup decoder. Have your customers run it to get you their app-state to help track down bugs, or use it to just mess around and see what kind of info and data the apps and Apple have got stashed on your phone.</p>
<p>The second interview is with Pete Schwamb, creator of an app that can tell you the temperature by analyzing the sounds of crickets chirping by using a Fast Fourier Transformation on audio captured by the microphone.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-4-padraig-kennedys-iphone-backup-extractor-pete-schwambs-clever-iphone-thermometer/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2008/12/004-padraig-kennedy-and-pete-schwamb.mp3" length="25185720" type="audio/mpeg" />
	<itunes:summary>This episode features two interviews:
The first interview is with Padraig Kennedy, author of a very useful iPhone/iPod Touch backup decoder. Have your customers run it to get you their app-state to help track down bugs, or use it to just mess around and see what kind of info and data the apps and Apple have got stashed on your phone.
The second interview is with Pete Schwamb, creator of an app that can tell you the temperature by analyzing the sounds of crickets chirping by using a Fast Fourier Transformation on audio captured by the microphone.

</itunes:summary>
<itunes:subtitle>This episode features two interviews:
The first interview is with Padraig Kennedy, author of a very useful iPhone/iPod Touch backup decoder. Have your customers run it to get you their app-state to help track down bugs, or use it to just mess [...]</itunes:subtitle>
<itunes:keywords>mdbackup, Fast Fourier Transformation, private api</itunes:keywords>
	</item>
		<item>
		<title>Episode 3 - Neil Mix - Creating the Pandora iPhone Player</title>
		<link>http://podcast.mobileorchard.com/episode-3-neil-mix-creating-the-pandora-iphone-player/</link>
		<comments>http://podcast.mobileorchard.com/episode-3-neil-mix-creating-the-pandora-iphone-player/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 20:36:37 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=17</guid>
		<description><![CDATA[In this interview, Neil Mix talks about creating the Pandora iPhone application, challenges building a streaming player that works over the EDGE network, parallels between Ajax/JavaScript and Objective-C programming and iPhone UI conventions shared with Tivo and &#8212; fire up the Internet time machine &#8212; Gopher.
]]></description>
			<content:encoded><![CDATA[<p>In this interview, Neil Mix talks about creating the Pandora iPhone application, challenges building a streaming player that works over the EDGE network, parallels between Ajax/JavaScript and Objective-C programming and iPhone UI conventions shared with Tivo and &#8212; fire up the Internet time machine &#8212; Gopher.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-3-neil-mix-creating-the-pandora-iphone-player/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2008/11/003-neil-mix.mp3" length="20915013" type="audio/mpeg" />
	<itunes:summary>In this interview, Neil Mix talks about creating the Pandora iPhone application, challenges building a streaming player that works over the EDGE network, parallels between Ajax/JavaScript and Objective-C programming and iPhone UI conventions shared with Tivo and &#8212; fire up the Internet time machine &#8212; Gopher.

</itunes:summary>
<itunes:subtitle>In this interview, Neil Mix talks about creating the Pandora iPhone application, challenges building a streaming player that works over the EDGE network, parallels between Ajax/JavaScript and Objective-C programming and iPhone UI conventions shared [...]</itunes:subtitle>
<itunes:keywords>pandora, streaming audio, javascript, ajax, memory management</itunes:keywords>
	</item>
		<item>
		<title>Episode 2 - Dr. Nic Williams - iPhone SQLite schema migrations, Ruby on iPhone, unit testing iPhone Objective-C using Ruby</title>
		<link>http://podcast.mobileorchard.com/episode-2-dr-nic-williams-iphone-sqlite-schema-migrations-ruby-on-iphone-unit-testing-iphone-objective-c-using-ruby/</link>
		<comments>http://podcast.mobileorchard.com/episode-2-dr-nic-williams-iphone-sqlite-schema-migrations-ruby-on-iphone-unit-testing-iphone-objective-c-using-ruby/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 06:38:09 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=12</guid>
		<description><![CDATA[This episode features an interview with Dr Nic Williams from Mocra, an iPhone/Rails consultancy.
Dr. Nic talks about his migration manager for updating SQLite iPhone databases, trying to get Ruby onto an iPhone, using Ruby to unit-test Objective-C iPhone code, his company Mocra, and the Mobile Orchard Podcast&#8217;s lavish recording studios.
]]></description>
			<content:encoded><![CDATA[<p>This episode features an interview with Dr Nic Williams from Mocra, an iPhone/Rails consultancy.</p>
<p>Dr. Nic talks about his migration manager for updating SQLite iPhone databases, trying to get Ruby onto an iPhone, using Ruby to unit-test Objective-C iPhone code, his company Mocra, and the Mobile Orchard Podcast&#8217;s lavish recording studios.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-2-dr-nic-williams-iphone-sqlite-schema-migrations-ruby-on-iphone-unit-testing-iphone-objective-c-using-ruby/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2008/11/002-dr-nic.mp3" length="21045416" type="audio/mpeg" />
	<itunes:summary>This episode features an interview with Dr Nic Williams from Mocra, an iPhone/Rails consultancy.
Dr. Nic talks about his migration manager for updating SQLite iPhone databases, trying to get Ruby onto an iPhone, using Ruby to unit-test Objective-C iPhone code, his company Mocra, and the Mobile Orchard Podcast&#8217;s lavish recording studios.

</itunes:summary>
<itunes:subtitle>This episode features an interview with Dr Nic Williams from Mocra, an iPhone/Rails consultancy.
Dr. Nic talks about his migration manager for updating SQLite iPhone databases, trying to get Ruby onto an iPhone, using Ruby to unit-test Objective-C [...]</itunes:subtitle>
<itunes:keywords>dr. nic williams, dr. nic, ruby, sqlite, migrations, activerecord, nu</itunes:keywords>
	</item>
		<item>
		<title>Episode 1 - Hampton Catlin - Creator of iWik</title>
		<link>http://podcast.mobileorchard.com/episode-1-hampton-catlin-creator-of-iwik/</link>
		<comments>http://podcast.mobileorchard.com/episode-1-hampton-catlin-creator-of-iwik/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 15:53:53 +0000</pubDate>
		<dc:creator>Mobile Orchard Team</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://podcast.mobileorchard.com/?p=4</guid>
		<description><![CDATA[This inaugural episode of the Mobile Orchard Podcast features an interview with Rubyist-turned-iPhone mogul and iWik creator Hampton Catlin.
iWiK, now renamed iPedia, is a 99-cent Wikipedia companion.  It has sold over 50,000 copies, appeared in Time Magazine and has been a &#8220;featured app&#8221; in the App Store.
Hampton talks about creating the v1 app in just [...]]]></description>
			<content:encoded><![CDATA[<p>This inaugural episode of the Mobile Orchard Podcast features an interview with Rubyist-turned-iPhone mogul and iWik creator Hampton Catlin.</p>
<p>iWiK, now renamed iPedia, is a 99-cent Wikipedia companion.  It has sold over 50,000 copies, appeared in Time Magazine and has been a &#8220;featured app&#8221; in the App Store.</p>
<p>Hampton talks about creating the v1 app in just three days; trademark issues and the name change; marketing in the App Store; Apple taking more than a month to approve the latest version; and his upcoming dictionary application Dictionaire.</p>

]]></content:encoded>
			<wfw:commentRss>http://podcast.mobileorchard.com/episode-1-hampton-catlin-creator-of-iwik/feed/</wfw:commentRss>
<enclosure url="http://podcast.mobileorchard.com/wp-content/uploads/2008/10/001-hampton-catlin.mp3" length="44385720" type="audio/mpeg" />
	<itunes:summary>This inaugural episode of the Mobile Orchard Podcast features an interview with Rubyist-turned-iPhone mogul and iWik creator Hampton Catlin.
iWiK, now renamed iPedia, is a 99-cent Wikipedia companion.  It has sold over 50,000 copies, appeared in Time Magazine and has been a &#8220;featured app&#8221; in the App Store.
Hampton talks about creating the v1 app in just three days; trademark issues and the name change; marketing in the App Store; Apple taking more than a month to approve the latest version; and his upcoming dictionary application Dictionaire.

</itunes:summary>
<itunes:subtitle>This inaugural episode of the Mobile Orchard Podcast features an interview with Rubyist-turned-iPhone mogul and iWik creator Hampton Catlin.
iWiK, now renamed iPedia, is a 99-cent Wikipedia companion.  It has sold over 50,000 copies, appeared in [...]</itunes:subtitle>
<itunes:duration>00:30:45</itunes:duration>
<itunes:keywords>hampton, hampton catlin, ipedia, iwik, iphone, ipod, sdk, ruby, rails, objective-c</itunes:keywords>
	</item>
	</channel>
</rss>
